Enum Class GameControls.Block
- All Implemented Interfaces:
Serializable, Comparable<GameControls.Block>, Constable
- Enclosing interface:
GameControls
The different types of blocks that can be stored in a Board's grid.
- Version:
- Winter 2025
- Author:
- Charles Bryan
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Nested Class Summary
Nested classes/interfaces inherited from class Enum
Enum.EnumDesc<E> -
Enum Constant Summary
Enum Constants -
Method Summary
Modifier and TypeMethodDescriptionstatic GameControls.BlockReturns the enum constant of this class with the specified name.static GameControls.Block[]values()Returns an array containing the constants of this enum class, in the order they are declared.
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Enum Constant Details
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EMPTY
An empty space in the grid. -
I
A Block from an IPiece. -
J
A Block from a JPiece. -
L
A Block from an LPiece. -
O
A Block from an OPiece. -
S
A Block from an SPiece. -
T
A Block from a TPiece. -
Z
A Block from a ZPiece.
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Method Details
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values
Returns an array containing the constants of this enum class, in the order they are declared.- Returns:
- an array containing the constants of this enum class, in the order they are declared
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valueOf
Returns the enum constant of this class with the specified name. The string must match exactly an identifier used to declare an enum constant in this class. (Extraneous whitespace characters are not permitted.)- Parameters:
name- the name of the enum constant to be returned.- Returns:
- the enum constant with the specified name
- Throws:
IllegalArgumentException- if this enum class has no constant with the specified nameNullPointerException- if the argument is null
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