Record Class GameEvent.NextPieceChanged

java.lang.Object
java.lang.Record
edu.uw.tcss.model.GameEvent.NextPieceChanged
Record Components:
piece - the next movable piece
timestamp - when the event was created (milliseconds since epoch)
All Implemented Interfaces:
GameEvent
Enclosing interface:
GameEvent

public static record GameEvent.NextPieceChanged(GameControls.IndividualPiece piece, long timestamp) extends Record implements GameEvent
Event fired when the next movable piece changes. This occurs when the current movable piece freezes into place and a new next piece is selected.

This event provides type-safe access to the next piece that will become active. When fired, this event is associated with property name "NextPieceChanged".

Usage Example:

game.addPropertyChangeListener(evt -> {
    if (evt.getNewValue() instanceof GameEvent.NextPieceChanged e) {
        updateNextPiecePreview(e.piece());
    }
});
Version:
Winter 2025
Author:
Charles Bryan
  • Constructor Details

    • NextPieceChanged

      public NextPieceChanged(GameControls.IndividualPiece piece, long timestamp)
      Creates an instance of a NextPieceChanged record class.
      Parameters:
      piece - the value for the piece record component
      timestamp - the value for the timestamp record component
  • Method Details

    • toString

      public final String toString()
      Returns a string representation of this record class. The representation contains the name of the class, followed by the name and value of each of the record components.
      Specified by:
      toString in class Record
      Returns:
      a string representation of this object
    • hashCode

      public final int hashCode()
      Returns a hash code value for this object. The value is derived from the hash code of each of the record components.
      Specified by:
      hashCode in class Record
      Returns:
      a hash code value for this object
    • equals

      public final boolean equals(Object o)
      Indicates whether some other object is "equal to" this one. The objects are equal if the other object is of the same class and if all the record components are equal. Reference components are compared with Objects::equals(Object,Object); primitive components are compared with the compare method from their corresponding wrapper classes.
      Specified by:
      equals in class Record
      Parameters:
      o - the object with which to compare
      Returns:
      true if this object is the same as the o argument; false otherwise.
    • piece

      Returns the value of the piece record component.
      Returns:
      the value of the piece record component
    • timestamp

      public long timestamp()
      Returns the value of the timestamp record component.
      Specified by:
      timestamp in interface GameEvent
      Returns:
      the value of the timestamp record component